During this 10 week modern apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2).
You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to market your artwork to help you land your dream job.
Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.
Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.
Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.
Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.
Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.
Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.
Review of your hi-poly model from week 6, and pushing your your modelling skills further.
Review of low-poly model, textures and UV's from week 7. Personalized tips for developing your low-poly workflow.
Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.
Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.