Brett Briley's Game Art Mentorship

Starts September 17th 10 AM Pacific/ 1 PM Eastern

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What This Course Will Teach You:

During this 10 week modern apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2).

You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to market your artwork to help you land your dream job.

The 5 most important lessons

  • How to sculpt hi-poly and low-poly game models for everything from mobile apps to current gen console games.
  • How to create fast, clean topology for your portfolio and optimize UVs to get the highest quality texture maps.
  • How to texture a game model and create normals, diffuse maps, specular maps, and more to finalize your creation.
  • How to best utilize the game engine to tweak and push the most from your textures.
  • Plus how to take all the assets you have created, and build a professional portfolio that will help you land a job in the industry.

Curriculum

Project 1 : Basics of High Poly Modeling in 3Ds Max

Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.

Project 2 : Basics of Low-Poly Modeling and UVs

Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.

Project 3 : Texturing Basics

Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.

Project 4 : Finishing your First Game Model

Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.

Project 5 : Creating Better High-Poly Models

Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.

Project 6 : Increasing Your Hi-Poly Modeling Speed

Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.

Project 7 : Leveling Up Your Game Model Production

Review of your hi-poly model from week 6, and pushing your your modelling skills further.

Project 8 : Increasing Over All Efficiency

Review of low-poly model, textures and UV's from week 7. Personalized tips for developing your low-poly workflow.

Project 9 : Getting More Comfortable With the Software

Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.

Project 10 : Properly Presenting Your Work

Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.

 

Student Work

Melissa Mazzocco:

Armando Durruthy



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