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One Stop for Everything You Need to be a Game Artist!
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Our graduates work at:

We Are A Leader in Game Education

Since 2010, Game Art Institute has transformed thousands of careers through pioneering, experiential education. Founder Ryan Kingslien focuses on today’s most in-demand skills and in bringing out the best in students. He and our instructors are constantly working with what’s needed in education and the arts.

When you learn from us, you get:

  • Strategically Curated Coursework
  • Knowledgeable Instructors
  • A Global, Professional Community of Alumni
  • Career Results with Mentorship each step of the way

What Makes GAI Exceptional?

  • We are committed. We teach you how to learn and use your knowledge for continuous growth and development.
  • We make connections. We have a community of graduates with whom you can network, setting you up for success on the job, and in life.
  • We offer Payment Options.
  • We believe that your success is our success.

The greatest learning experience I have ever been through. With real world practice, with real world masters of the craft using current applications of industry standards.

Ira Zhang



16 +

Hiring Partners

What to expect from the

Game Artist Bootcamp

In this online program, you don’t have to hunt for information anymore.

Ryan Kingslien will be your guide as you go through hours of lessons and training from over a dozen different and amazing artists.

Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress towards your dream career.

By the end of this course, you’ll work like today’s professional game artists and have a body of work to upload to ArtStation.

  • During the Bootcamp, you will use the same software and workflow pipeline that AAA game studios use to create your game assets.
  • Expect to commit about 20-30 hours every week towards the Bootcamp.
  • You will meet twice a week with your cohorts, and with your Mentor and Game Art Institute Founder Ryan Kingslien to review new assignments and receive new assessments.
  • All Bootcamp students will have access to tutorials and lessons from our amazing instructors, including Adam Skutt, Jarad Vincent, Shawnell Priester, Melissa Altobello, Mike Defeo, Brett Briley, Jason Martin, Hossein Diba, Eric Wilson, Steve Lord, Josh Herman, and Melissa Mazzocco.
The Course
  • Any skill level welcome
  • Intensive Course
  • 4 months
  • Live Meetings
  • Assignments: 4 Sprints
  • Feedback: Mentor & Community
You Will Master
  • Know how to use the same software that AAA game studios use.
  • Have learned the difficult craft of being a Character Artist. Including how to create Hair.
Notable Awards
  • Award-Winning Instructors
  • AAA Film and Game Artists
By the end of the course
  • Have deep dived into anatomy with hours of digital dissection using our scan library.
  • Have learned how to create modular interior and exterior game environments


Everything You Need To Be A Game Artist

While everyone goes through the first track to create a realistic in-game prop,

you’ll eventually choose your own track and specialize.

Next Enrollment Date
October 8th

Apply Today


Learn how to think about anatomy, skin, clothing and much more.


Learn the skills of one of the most dynamic jobs in the industry today.


Learn and apply the skills you need to create professional VR experiences

Character Artist Bootcamp

Twelve-week online Bootcamp for aspiring Character Artists. Learn the skills, software, and workflows that you ne…

Environment Artist Bootcamp

Twelve-week online Bootcamp for aspiring Environment Artists. Learn the skills, software and workflows that you need …

AR / VR Development Bootcamp

Twelve week online Bootcamp for aspiring VR and AR Developers.  Learn the skills, software and workflows that yo…

By the end of this bootcamp, you'll work like today's professional game artists and have an impressive collection of work to upload to ArtStation and LinkedIn


Apply Today

Week 1 - 4

The Prop

In this first sprint, your goal is to create a realistic prop using a high-polygonal modeling approach to establish realistic form.

Week 5 - 8


The second sprint builds on the first to create a realistic prop that goes beyond mere software tools to tell the story and evoke a sense of authenticity.

Week 9 - 16

Your Track Environment Or Character

Now that you've created an amazing prop, you move to create your character or environment with guidance from your mentor.

Week 17 - 52

Guidance ( Bonus )

Apply to jobs regularly and get career guidance from the community as well as continuing crits on your work to keep your momentum going.


a series of curated lessons pulled directly from over a dozen world-class artists who are all at the top of their craft. You are not alone when you are in the Bootcamp!

Adam Skutt

Epic Games

Jason Martin

ID Software

Melissa Altobello

Sucker Punch Production

Hossein Diba

Freelance Artist

Josh Herman

Cloud Imperium

Marcin Klicki

CD Projekt Red

Like what you see? Visit All Instructors

Try It Now





  • 8 Modules of carefully curated content
  • Real-world projects for your portfolio
  • In-depth character creation modules
  • In-depth environment creation modules
  • Bonus: Stylized Character modules
  • Bonus: Anatomy Modules
  • Access to our private Social Network with over 1,000 members.
  • Bonus: Access to the GUILD where we produce weekly LIVE interviews & crits.
  • 16 weeks of weekly LIVE meetings with a mentor.

Not Ready Yet?

Get your portfolio review. Schedule a call with a supervisor

Schedule a Call


Why are these skills relevant today?

There’s never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in craft and the latest software.

Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn’t afford to go to college, VFX artists, baristas – artists who, just like you, have a passion for creating environments for the film and game industry.

What can I expect to accomplish by the end of this course?

By the end of the course, you will have:

  • Completed one primary portfolio project.
  • Learned about character and environment creation from experienced game artists.
  • Prepared yourself with the foundational knowledge you need to begin a career of continuous learning.

What are my financing options?

We don’t want financial obstacles to get in the way of you achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the Bootcamp and the Self-Paced?

The Bootcamp is intensive. You meet twice a week with your mentor and cohorts and should expect to put in about 20-30 hours of work each week.

The Self-Paced course allows you to move through the lectures at a pace that is comfortable for you. You will have 12 months of access to the materials and the community.

Schedule a Call