Student Showcase: Field Leisner

Check out these striking designs by one of our Character Creation with Jason Martin students, Field Leisner!

Check out more of Field's work HERE.

Learn more about the Character Creation Class with Jason Martin HERE.

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Student Showcase: Ruben Karamañites

Check out these awesome designs by one of our Character Creation with Jason Martin students, Ruben Karamañites!

Check out more of Ruben's work HERE.

Learn more about the Character Creation Class with Jason Martin HERE.

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Student Showcase: Nikolay Tsys‎

We are so inspired and impressed by the spectacular work of one of our students, Nikolay Tsys. Nikolay credits the Character Creation Class with Jason Martin for helping him "move on" with his art and not beat himself down.

"I am finally sure that I am doing everything or at least most of it right, and couple of new things that I implemented after this course is really helping me. " - Nikolay Tsys

 

Check out more of Nikolay's work HERE.

Learn more about the Character Creation Class with Jason Martin HERE.

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Artist Spotlight: Peter Straub

Let's welcome one of our Character Artist Bootcamp mentors, Peter Straub. He has 7 years of industry experience as a Character Artist and currently works as a Lead Character Artist for First Contract Entertainment. 

To check out more of Peter's art, click HERE.

Learn more about our Character Artist Bootcamp HERE.

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Artist Spotlight: Ashley Sparling

Let's welcome one of our Character Artist Bootcamp mentors, Ashley Sparling. He has 8 years of industry experience as a Character Artist and currently works as a Senior Character Artist with Ubisoft. Some of his credits include Fable Legends (2015), LEGO Pirates of the Caribbean: The Video Game (2011).

 

To check out more of Ashley's art, click HERE.

Learn more about our Character Artist Bootcamp HERE.

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Artist Spotlight: Jarad Vincent

Let's welcome one of our Character Artist Bootcamp mentors, Jarad Vincent. He has 9 years of industry experience, as both a Character Artist and a CGI Artist, in his pocket. Previously a Character Artist at Ready at Dawn Studios, he now works as a Character Artist for Epic Games. 

 

 

To check out more of Jarad's art, click HERE.

Learn more about our Character Artist Bootcamp HERE

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Artist Spotlight: Shawnell Priester

Let's welcome one of our Environmental Artist Bootcamp mentors, Shawnell Priester. He is a Game Art Institute mentor with 8 years of industry experience as an Environmental Artist.  His credits include Halo 5: Guardians, Firefall, Sonic Boom: Rise of Lyric, and Yaiba: Ninja Gaiden.

To check out more of Shawnell's art, click HERE.

Learn more about our Environmental Bootcamp HERE.

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Artist Spotlight: Melissa Altobello

Let's welcome one of our newest mentors in the Environment Artist Bootcamp: Melissa Altobello, an Environment Artist with over 8 years of industry experience. Formerly with Naughty Dog, she now works as a Senior Environment Artist at Sucker Punch Productions. Her art can be seen in popular games, The Last of Us, Uncharted 2: Amoung Thieves, Uncharted 3: Drake's Deception, and Uncharted 4: A Thief's End.

 

To check out more of Melissa's art, click HERE.

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Brett Briley Keeps It Simple

Uncategorized Dec 16, 2015

One of the key parts of Brett Briley's Game Arts Mentorship course is the idea of keeping it simple...

We have a lot of work to do as game artists. We model, texture, & render. In Film, those are entire departments. In Film, some one may ONLY texture paint... ONLY...

Games is much less linear, though, and artists need to be able to do multiple things.

So to really hone your skills you need to keep it simple and work on the small subtle nuances of modeling topology, texture maps, and materials/ rendering.

Below is a really great progression from Adam Portilla. The first image is his reference sheet. Brett picked number 4, the lantern, and while it might seem simple make sure you check out the final render by Adam. He really nails the subtleties of oil rubbed bronze.

More about Brett Briley's Course:

Game Arts Mentorship

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How To Become A Better Game Artist? Do This!

Uncategorized Dec 16, 2015

How do you become a better game artist?

One way is to model and texture simple, every day objects that anyone can relate to. That's what Brett Briley's students do.

The very first assignment is to create a model sheet of common objects. Then Brett picks one that you bring to life.

You can do that today by picking a simple object around you. Once you do, remember to start with a high resolution model NOT the low rez. Your first goal should be to create the ideal version of it.

After all, in game resolution can vary dramatically and you may even be called on to lower it weeks after you thought you were done.

Below is an example by Armando Durruthy. Skip further down to see Armando's progress with #4.

More About Brett Briley's Course

Game Arts Mentorship

More about Armando Durruthy

LinkedIn

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