ONLINE • AT YOUR OWN PACE • SKILL-FOCUSED

Are You Production Ready?

JOIN THE NEW! CHARACTER ARTIST COURSE
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By the end of this course you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.

Class Overview
  • Artists who want a simple solution to learning employable skills and don’t want to do it alone..
  • Artists who specifically want to become job candidates and create a Production-Ready portfolio.
  • Artists who want to deep dive into the entire spectrum of things a Character Artist does with over 100 hours of lectures.

Maybe you’ve already taken a ton of online courses but you haven’t been able to improve your art.

The Number One reason we fail is: We do it alone! The Character Artist course includes over a hundred hours of lectures on everything you need PLUS weekly live office hours for you to ask questions and get help on your work PLUS a community of 1,500 artists and growing. The Number Two reason we fail is: Overwhelm! There are a ton of things to think about and get done.  A ton!

Good thing we’ve been training Game Artists for years and it’s all we do.  So, we’ve made it easy for you. We’ve broken it all down to a simple system for you to follow.  You’ve been at this game long enough to know it’s not magic. It’s just a matter of doing the right work, the right way and keeping at it until you gain the traction you need to win.

  • Skill Level: All Levels Welcome
  • Course Format: Self-Faced
  • Duration: Take as long as you need
  • Lecture Type: Video and Text
  • Assignments: Self-Paced
  • Feedback: Office Hour and Community Acces

STARTS MAY 6, 2019 with,

  • 100+ hours of lectures from TOP ARTISTS in the field
  • Weekly Q&A Sessions & Community Access
  • Real-world projects for your portfolio
  • In-depth training on the latest software and workflows
  • All Levels Welcome
  • Self-Paced

We have curated over 100 hours of lectures focused on everything from Anatomy, to Marvelous Designer to Texturing clothing in Substance Painter.  There is not another course out there, at any price, that combines this level of information for you. By the end of this course you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.

BY THE END OF THE COURSE YOU’LL:

  • Know how to use the same software that AAA game studios use.
  • Have deep dived into anatomy with hours of digital dissection using our scan library.
  • Have learned the difficult craft of being a Character Artist. Including how to create Hair.
  • Have learned how to create realistic materials for your characters.

Foundation

Lost? No confidence?  Unsure where to start or how the hell to stop procrastinating… stop the cycle of pumping yourself up and then dropping down into the dumps?

In this module, Ryan Kingslien walks you through the foundation of a healthy Artist Practice to stop hiding and start creating.

The Face

The Face is the true test of a Character Artist.  All the problems you encounter as an artist are here… in the face.

Here is what we provide to help you:

  • Sculpting A Female Head (3 hr)
  • The Structure & Anatomy Of The Face (11 hr)
  • Sculpting A Face (3 hr)
  • Facial Hair (2 hr)
  • Wrinkles Masterclass (2 hr)
  • Sculpting Pores & Wrinkles (1 hr)
  • and more…

The Body

Most Character Artists work with a base mesh because they already understand Anatomy.

In this module we give you:

  • Blocking In A Character (4 hr)
  • Sculpting The Body (10 hr)
  • Artistic Anatomy & Ecorche (20 hr)
  • and more…

Clothing & Props

The majority of Game Characters have clothing.  Yes most portfolio’s include characters with clothing shrink wrapped to the model.

In this module we give you:

  • A Marvelous Designer Primer with Ryan Kingslien (3 hr)
  • Marvelous Designer for Game Artists (2 hr)
  • Creating Armor (3 hr)
  • Marvelous Designer & ZBrush Demonstration (10 hrs)
  • Modeling Hard Surface (3 hr)
  • Understanding Hard Surface Modeling (3 hr)

Low Resolution Modeling

It’s not a Game Character unless you’ve got it in a Game Engine… and the first step is creating the in-game geometry.

In this module we give you:

  • Understanding Triangles & Quads (1 hr)
  • Topology Of The Face (2 hr)
  • Topology Of Clothing (2 hr)
  • Topology & UVs Using Wrap (2hr)
  • UVs & Baking (2 hr)

Texturing

Texturing is the new battle ground for Character Artists.  There are thousands of amazing digital sculptors but not that many amazing texture artists…

In this module we give you:

  • Substance Painter & Realistic Skin (2 hr)
  • Using Texturing.XYZ To Create Killer Textures (4 hr)
  • Transitional Meshes & Facial Hair (2 hr)
  • Substance Painter Overview (2 hr)
  • Painting Realistic Skin In Mari (2 hr)
  • Painting Clothing In Substance Painter (2 hr)

Game Engine Setup

This is one of the final and most important steps… getting it into the Game.

It’s also the step most people think they can skip and “hope” their work will be good enough.

It won’t. You can’t.

In this module we give you:

  • Marmoset setup (2 hr)
  • Materials in Unreal (2 hr)
  • Realistic Skin in Marmoset (2 hr)

Real Time Hair

Take an entire 6-week class on Real Time Hair Development for Games by Adam Skutt and then master Sculpted Hair and Fibermesh and… the new XGen with Ryan Kingslien.

This module contains 20+ hours of content focused solely on hair creation.

Create A Stylized Game Character

Want to create a stylized character for Blizzard? Learn how to sculpt appealing characters from the master, Mike Defeo. He’ll introduce you to his maquette approach where you’ll create your own character step-by-step. This module is almost 20 hours of content by itself!

Digital Dissections

Take an entire 6-week class on Real Time Hair Development for Games by Adam Skutt and then master Sculpted Hair and Fibermesh and… the new XGen with Ryan Kingslien.

This module contains 20+ hours of content focused solely on hair creation.

STUDENT WORK

The great news is that the Game Industry doesn’t care where you went to school or who you know… all that matters is your Work. The bad news is that all that matters… is your Work. 😉

So, stop wasting time doing things on your own and playing catch up with the latest workflows.  Learn from the professionals in a community and with the support of artists just like you…

In this online program, we have curated over 100 hours of lectures focused on everything from Anatomy, to Marvelous Designer to Texturing clothing in Substance Painter.  There is not another course out there, at any price, that combines this level of information for you.

By the end of this course, you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.

Estimated time for course work: 10-20 hours per week

OUR GRADUATES WORK AT:

AFFORDABLE PRICING

Full

$898

Once
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3 Months

$329

Per Month
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