JUMP START YOUR GAME ARTIST CAREER

LIVE CLASSES

CLASS STARTS JANUARY 11TH

SCULPTING FOR THE COLLECTIBLES INDUSTRY

WITH JACK MATTHEWS
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CLASS STARTS JANUARY 14TH

DIGITAL SCULPTING
LEVEL ONE:
SCULPTING MINIATURES FOR PRODUCTION

WITH BOB PLOCIENNIK
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CLASS STARTS JANUARY 15TH

CHARACTER CREATION FOR GAMES

WITH ACKEEM DURRANT
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CLASS STARTS JANUARY 22ND

SUBSTANCE DESIGNER & PAINTER MASTERCLASS

WITH ARVIN VILLAPANDO
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CLASS STARTS JANUARY 22ND

PRODUCTION FOCUS:
CREATING ARMORED GAME CHARACTERS

WITH PAUL WIDELSKI
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CLASS STARTS JANUARY 25TH

LIGHTING
FOR GAMES

WITH MARIA YUE
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CLASS FULL
ENROLLMENT CLOSED

MODULAR ENVIRONMENT CREATION

WITH TOBIAS FORSLING
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ON DEMAND

CHARACTER ARTIST COURSE

WITH RYAN KINGSLIEN
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GAME ARTIST FOUNDATIONS COURSE

WITH ANDRE PIRES AND RYAN KINGSLIEN
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REALISTIC SKIN PAINTING & PRESENTING IN MARMOSET TOOLBAG

WITH SRDJAN ORELJ
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MAKING TREE BARK IN SUBSTANCE DESIGNER

WORKSHOP WITH VINÍCIUS CORTEZ
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CREATING REALISTIC MATERIALS IN SUBSTANCE DESIGNER

WORKSHOP WITH JAMES RITOSSA
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CREATING ARMOR, FROM CONCEPT TO HIGH POLY

WORKSHOP WITH PAUL WIDELSKI
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DESIGNING VEHICLES & COMPLEX ASSETS

WORKSHOP WITH MATTHIAS DEVELTERE
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HOW TO DRESS A SCENE IN UNITY

WORKSHOP WITH TOBIAS FORSLING
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DESIGNING MODELS FOR 3D PRINTING MINIATURES & STATUES

WORKSHOP WITH BOB PLOCIENNIK
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DIGITAL SCULPTING: THE FACE & EYES

WORKSHOP WITH BAO VU
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ARTISTIC ANATOMY

ERIK MICHAEL WILSON
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IMAGINATIVE SCULPTING

MARIANO STEINER
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DIGITAL SCULPTING

RAUL LATORRE
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SUPERHERO CHARACTER CREATION

MIKE THOMPSON
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CHARACTER CREATION

JASON MARTIN
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HARD SURFACE DESIGN

ALEX SENECHAL
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CHARACTER DESIGN FOR GAMES

KORY HUBBELL
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ENVIRONMENT DESIGN

KEN FAIRCLOUGH
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CONCEPTING VEHICLES

GURMUKH BHASIN
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HAIR CREATION & STYLING FOR GAMES

ADAM SKUTT
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CHARACTER CREATION FOR GAMES

ADAM SKUTT
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KEY FRAME CINEMATIC ILLUSTRATION

ALEX MANDRADJIEV
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3D CHARACTER CONCEPTING

JOSH HERMAN
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CHARACTER SCULPTING IN ZBRUSH

HOSSEIN DIBA
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