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Start Learning in January

2020 is in full swing and we want to make sure you don’t miss out on our January lineup of classes and bootcamps. We’ve added a couple of new programs to meet your needs to advance in the gaming industry. All of our programs are 100% production-focused, and pair you with mentors from leading studios who will help you master the workflows and pipelines to succeed as a game artist. No matter if you’re looking to add a few new skills to your arsenal or completely new to 3D art, you’ll find a program that fits your needs. And the best part, you can learn from anywhere in the world!

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We want our students to succeed as much as possible without having to worry about payments. We offer installment plans allowing you to pay program fees upfront or spread it out over multiple payments, making courses more accessible. 

Character Artist Bootcamp

We teach you the skills you need to kickstart your career as an artist and a lifelong learner.

From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.

Character Artist Bootcamp
Environment Artist Bootcamp
Including 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.

Apply your skills and complete several projects, including a primary portfolio project that will help you begin your job search with confidence. Focus on your work and receive constructive critiques and feedback directly from your mentor and colleagues.

Environment Artist Bootcamp
Sculpting for the Collectibles Industry
From anatomy fundamentals to 3D modeling tools, you’ll learn to create Collectibles while mastering pipeline and best practices.
Sculpting for the Collectibles Industry
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Learn how to apply practical workflows to sculpt miniatures with one of the Industry’s leading artists, Bob Plociennik.

Bob will teach you the workflows for sculpting miniatures in ZBrush with the objective of 3D printing your model. You will learn all the steps in the pipeline and understand how to prepare your model to print successfully.

Sculpting Miniatures for Production
Substance Designer and Painter Masterclass
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant.

Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

Character Creation for Games
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Allegorithmic’s Substance Painter and Substance Designer have become standard tools at studios around the world for texturing game assets. Learn how to apply materials and detailed textures using Substance from one of the Industry’s leading artists, Arvin Villapando. Arvin designs develop and maintain the production pipeline at GameTextures, using the Allegorithmic Substance framework.
Arvin will teach you how to go tackle projects with ease through the pipeline, from asset creation to completed product.
Mastering Substance Designer & Painter
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During the Course, we CHALLENGE you to create your own Stylized Character In 3D, overcoming 4 obstacles… in 30 days!
Progress from milestone to milestone while participating in weekly sessions with your cohorts and mentor.

Stylized Character Challenge

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