A LEVEL TWO COURSE

6 WEEKS • LIVE ONLINE • INSTRUCTOR-LEAD • SKILL-FOCUSED

Lighting For Games

Build Your Portfolio As A Lighting Artist w/ Maria Yue

In Session - Spring Enrollment Open October 1st.
Classes Meet Saturdays @ 9am Pacific

Learn The Art Of Creating Amazing Lighting And The Science Of Optimizing It For Real Time Environments.

Class Overview

Learn how to apply the theories of stage and photographic lighting design in the digital world with one of the Industry’s leading artists, Maria Yue. Maria has been lighting scenes for nearly 7 years and currently works as a Senior Lighting Artist at Splash Damage.

Maria will teach you the workflows for designing lighting specific to the demands of your scene or character.  You will learn all the steps in the pipeline and understand how to make effective and efficient design decisions.

This course on Lighting For Games will consist of six modules of pre-recorded lessons and live Q&A sessions. You’ll learn core lighting design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

  • Skill Level: Intermediate
  • Course Format: Standard
  • Duration: 6 Weeks + Lifetime Access
  • Lecture Type: Pre-Recorded & Live
  • Assignments: Deadlines each week
  • Feedback: Live, weekly Q&A

What You’ll Learn

The course will go through the full process of designing Lighting for 3D games. The emphasis will be on applying theoretical knowledge in practical and efficient ways for various settings, interior, exterior and natural lighting, lighting for characters, and lighting using Unity, CryEngine and Unreal. Maria will demonstrate her own lighting approach and the workflow she uses from concept to game-ready.

Students will learn how to make smart choices from the moment they collect references to create their moodboard to time they finish their project.

By The End Of The Course

You’ll:

  • Understand how lighting can both serve the work as well as function as a visual element.
  • Understand how to design lighting for different scenarios.
  • Have mastered your way through the lighting workflow.
  • Have developed an understanding for how to design different lighting styles.

Theory Of Lighting - How It Works

  • Introduction to the Artistic Function of Light
  • Basic Lighting Theory
  • Primary Color Theory of Stage Lighting
  • Real Lighting vs. CG Lighting

Best Practices - Designing The Lighting (Part 1)

  • Different Lighting Scenes
  • Interior Lighting, Exterior Lighting, Natural Lighting
  • Lighting The Character

Best Practices - Designing The Lighting (Part 2)

  • How Lighting Works With Particle Effect
  • Lighting Tool Selections In Different Software
    (Unity, CryEngine, Unreal)

Thinking Like A Craftsman - Tailoring The Lighting Design For Your Project (Part 1)

  • Theoretical & Practical Workflows
  • How To Select References & Build Moodboards
  • Determining & Designing Lighting Styles Specific To Your Project

Thinking Like A Craftsman - Tailoring The Lighting Design For Your Project (Part 2)

  • Theoretical & Practical Workflows
  • How To Select References & Build Moodboards
  • Determining & Designing Lighting Styles Specific To Your Project

Inspiration & Continued Study

  • Understanding How Much Time/Effort To Spend On Lighting
  • How To Find References To Push Projects Further
  • Helpful Links/Books/References

Maria Yue

Maria Yue is a Senior Lighting Artist at Splash Damage.

Prior to joining Splash Damage, she worked as a Lighting Artist at Cloud Imperium Games, Crytek Frankfurt and Ubisoft Shanghai.

Watch her Interview here:

 Instructors Gallery:

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