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Learn The Art Of
Character Modeling Today!

with Adam Skutt, Senior Character Artist at Epic Games.

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8-WEEK ONLINE GAME ART COURSE

Starts October 15th
Learn the art of character creation for games with with Adam Skutt, Senior Character Artist at Epic Games.

FOCUSED, CAREER SPECIFIC CURRICULUM

Our curriculum is focused on the skills and the workflows that you will be using as a 3D ARTIST in the industry today.

INCREASE YOUR JOB READINESS

You will receive industry insider tips to help you fine-tune your portfolio and job search strategy in order to increase your readiness for the game industry.

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three month installments.

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WEBINAR WITH ADAM SKUTT

Listen In As Ryan Kingslien Interviews Adam Skutt Of Epic Games

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TAKE A FREE LESSON!

Enter your name and email below to take three FREE game design courses from Adam Skutt on how to go from concept, iterate and develop your own character and then convert that into a 3D model.

 

COURSE TIMELINE

Today's game world is dominated by quick sculpts

Week 1 - 2 : Designing a Heroic Male, age 25 – 40

Create a hero worthy character from the chest up. This character should be in the realm of characterized realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and purpose.

Week 3 - 4 : Creating a low poly mesh for next gen assets

Using Maya I will demonstrate and discuss optimal topology flow for realistic facial deformations for in game and cinematic characters. Several different topology approaches will be discussed and the pros/cons behind each. Furthermore, students will be shown how to approach topology for clothing, with and without, wrinkle maps and to lessen texture distortion from deformation.

Week 5 - 6 : Creating Optimized UVs and Texturing, Painting and Material Setup

We will start by creating UV's for the head, and discussing pros and cons of shared UV's within a production pipeline. Later in the lesson I will demonstrate my approach to laying out proper UV's for clothing and costume and elements, and share UV tips and tricks I’ve learned throughout my career.

Then I will go over and demonstrate several methods for painting the head, and then expand on my preferred technique using Mudbox, substance painter and photoshop.

Week 7 - 8 : Presentation

The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette.

 

 

 

 

 

 

 

MEET ADAM SKUTT

A 3D character artist born in Ontario Canada and currently living in Irvine, California.

After graduating with a degree in Visual Communications, I decided to go back to school to study 3D computer graphics. I learned quickly and began doing freelance work after my second year of university for a local game developer.

Senior Character Artist at Epic Games

Summary

Lead Character Artist for The Order: 1886 
Character Artist at Naughty Dog working on Uncharted 4: A Thief's End

Specialties

• High Poly Modeling (Zbrush, Mudbox)

• Low Poly Modeling (Maya, NexTools for retopology)

• UV Mapping (Maya, UV Layout)

• Texturing (Photoshop, Zbrush)

• AO/Normal/Cavity maps baking (Xnormal, Maya)

• Drawing and Fine Arts

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What You'll Be Expected To Do

A Look At Adam Skutt's In-Class Demonstration And What You'll Be Expected To Do.

Brief

Gather reference and construct, texture and render a 3D model for film or games.

Workflow
  • In this course you’ll learn:

    How To Establish Proper Topology For Your Characters
    Basic Character Anatomy & Proportions
    Facial Anatomy That Matters
    Importing & Exporting For Games
    Proper Map Setup
    and much more…

How To Establish Proper Topology For Your Characters

Adam starts with a 2D concept based off a variety of resource images. Here he is looking for the proper Shape Language and silhouette for his character.

Basic Character Anatomy & Proportions

Then Adam sculpts  to establish the primary forms. This is called establishing the silhouette.

Facial Anatomy That Matters

Adam moves forward, refining the larger forms into smaller details. Carefully he makes sure that these forms seem practical and fit the style of his character.

and Much Moreā€¦

Adam then completes  his projects by rendering it in ZBrush, Keyshot and then painting over that in Photoshop to create his final character.

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?

Sunday at 10 AM Pacific / 1 PM Eastern

When is the first class session?

Starts October 15th at 10 AM Pacific.

What if I miss a class? Can I download it later?

Yes, everything is recorded and downloadable. 

How long do I have access to the material?

You have lifetime access to the course material

How long are the live sessions?

The live sessions are between two and three hours long.

When do you get the downloads up?

We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and private forum.

Will my work be reviewed?

Yes, your work will be reviewed in class.

Are there demonstrations or lectures?

Yes.  They will be live and recorded.  All downloads will be in your course.

More Questions?

Call us at +1 (888) 765-2999

Contact Admissions

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