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Concepting Vehicles with Gurmukh Bhasin

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10 WEEK ONLINE, LIVE COURSE

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COURSE OUTLINE

Below you can see a week-by-week breakdown of what you'll learn.

  • Reference Collection
  • Thumbnail Sketches
  • Homework: 50 Silhouette Thumbnails Sketches & 50 Reference Images
  • 3D Massing Techniques
  • Designing To Actual Units & Human Scale
  • Homework: 3 Options Of Rough 3D Massing Vehicle
  • SubD Modeling Techniques In Maya
  • How To Use Reference As Design Aid
  • Homework: Start Model & Design Of Vehicle. Complete Area 1
  • More Modeling Tools: Lattice, Deformation, Etc.
  • Build For Reality
  • Homework: Complete Area 2
  • More Modeling Tools: Focus on Sub D Toolset.
  • Homework: Complete Area 3 Of Final Model 
  • Interiors and Relations To Human Scale
  • Homework: Continue Modeling and Designing and Complete Another Area (e.g. weapons)
  • Transferring Models To Keyshot
  • Materials & Lighting In Keyshot
  • Final Touches In Photoshop
  • Compositing Render Passes
  • Adding Dirt, Blending & FX
  • Homework: Homework: Render Out Vehicle Designs & Photoshop Compositing For Final Images

About Your Instructor

Gurmukh Bhasin

An architectural designer turned DIGITAL 3D CONCEPT ARTIST, who currently hails from Los Angeles. His addiction to adventure and all that is creative, was fostered at a young age -- boarding school in India, architecture school in Arizona, and skateboarding through the streets of Barcelona, by way of graduate school at the Southern California Institute of Architecture [sciARC].

Gurmukh's work draws significantly from his life experiences, and provides a constant source of inspiration as he continues to explore the seemingly untapped intersections between reality and imagination.  While immersing himself in the professional realm of architecture for many years, Gurmukh discovered that his true passion lied in digital art and design.

Essentially, a self-taught digital artist, his method and aesthetic is unique in that it draws from his background in architectural design. Using tools such as Maya and other 3D modeling systems early on in his design development process, Gurmukh is constantly examining new ways to merge traditional and contemporary digital art techniques when creating surreal and often times un-earthly environments, architecture, vehicles, and props. 

A self-proclaimed "eternal student," Gurmukh sees great potential in the future of digital art and design. He hopes that his undying curiosity and enthusiasm to seek out what lies beyond the bounds of his current expertise will ensure that he gets an opportunity to play a significant role in the realm of digital art and design.

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