NEW! NOW OPEN FOR ON-DEMAND

Environment Design with Ken Fairclough

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10 MODULE ON-DEMAND COURSE

FOCUSED, INDUSTRY SPECIFIC CURRICULUM

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What You'll Learn In The Course

  • Collecting reference and assembling a visual style guide
  • Techniques used to creat many thumbnails sketches in 3d and playing "virtual photographer" to scout for compositions within a rough 3d blockout.
  • Creation of rough concepts using very simple 3d blockouts focusing on establishing a general direction through painting /photbashing based on a brief I will provide them. I will leave it somewhat open to interpretation so that all of the students aren't working on identical pieces
  • Modeling techniques for concept artists. Intro to the basic tools for getting started making 3d scenes for concept art
  • Building a small library of assets for re-use
  • Rendering techniques and time efficiency
  • Materials and lighting
  • 3d paintover, photopashing

WANT TO BECOME A CONCEPT ARTIST FOR GAMES?

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Join Ken Fairclough and us for a FREE class on Environment Design.

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About Your Instructor

Ken Fairclough

Ken Fairclough is an environment concept artist working in the game industry where he is currently working at Bioware's Austin location. He has worked on projects such as Star Citizen and Mass Effect Andromeda.

LEARN AT YOUR OWN PACE

COURSE OUTLINE

This class will showcase current practices in the environment concept art production pipeline with emphasis on the use of 3d. The use of 3d in concept art has become increasingly necessary as games continually increase in visual fidelity.

Utilizing a combination 3d modeling and rendering software along with traditional methods of painting and photo-bashing a concept artist can create high-quality images in which designs are fully realized from all angles. This process opens up new opportunities of working collaboratively with environment artists and level designers as concept models can easily be imported into game engines to further iterate on.

Week 1 - 2: Style Guide, Thumbnails, & Block Outs

Gather reference, iterate on your ideas through thumbnailing and then immediately transfer those into 3D blocks up with basic lighting and cameras established

Week 2 - 4: Establishing Levels Of Detail

Explore the different ways you can establish more structure and details in your piece.  At this stage you are really looking to explore the design language established in your Style Guide

Week 5 - 6: Camera, Lights, Action!

Take your 3D to the next level using Keyshot and other applications to give you great real-world materials and lighting to work with.  Make the most out of 3D before using your 2D skills to final the images!

Week 7 - 8: Paint, Paint, Paint

Now it's time to put your 2D painting skills into practice!  Utilizing all the render passes and a variety of painting tricks and workflows you'll add atmosphere, details and really plus your edge work.

Week 9 - 10: Final Crits

Get your work ready for portfolio review and for entry into the game industry!  You've worked hard.  Now it's time to work harder!

NEW! ENROLLMENT OPTIONS:

There are two ways to enroll in this class. Learn more about each below.

ON-DEMAND ACCESS

$125

(Limited Time Only)

Immediate Access

Lifetime Access

Video Lessons

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Over 30 hrs of lessons (in-process) 

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LIVE MENTORING

$698

Live Instructor Interaction

Lifetime Access

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Over 30 hrs of live training

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