Learn The Art Of
Hard Surface Design

with Alex Senechal, Environment Artist at 343 Industries

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8-WEEK ONLINE GAME ART COURSE

Starts October 1st
Learn the art of hard surface design with Alex Senechal from 343 Industries. Learn how to 3D Model, Texture, Render and turn into a final render for your portfolio.

FOCUSED, CAREER SPECIFIC CURRICULUM

Our curriculum is focused on the skills and the workflows that you will be using as a 3D ARTIST in the industry today.

INCREASE YOUR JOB READINESS

You will receive industry insider tips to help you fine-tune your portfolio and job search strategy in order to increase your readiness for the game industry.

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three month installments.

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TAKE A FREE LESSON!

Enter your name and email below to take three FREE game design courses from Alex Senechal on how to go from concept, iterate and develop your own original prop or weapon and then convert that into a 3D model.

 

COURSE TIMELINE

Today's game world is dominated by quick sculpts

Week 1 - 2: Concept and Silhouette

Cover basic design vocabulary and learn to see design theory in everyday things. Focusing on how to apply these ideas through critique and example.
We will also go over the essentials of the modeling workflow and begin the blockout, focusing on creating the primary forms and important structures.

Week 3 - 4: Form and Function

We dial up the intensity and begin refining our design and focusing on smaller forms and subtlys while covering poly modeling essentials like edgeflow and detailing out our model.
Then we enter the phase of refining the functionality of our design and working on ways to sell the beleivability of the design.

Week 5 - 6: Reviews and Texturing

We start with a Mid Term Review to assess your progress.
Then we begin the texturing and rendering phase and establishing the shots that we will use in the final output.

Week 7 - 8: Final Texturing and Marketing

We cover in depth how to light your model and best lighting practices and polish techniques to push it that extra 10%
The we discuss how to present your work and the business of marketing yourself as a professional.

 

 

 

 

 

 

 

MEET ALEX SENECHAL

Alex Senechal is 24 and works at 343 Industries. He is self taught and started doing 3D in 2012. He discovered that design was a "thing" when he got to 343i in 2014. That's when he found out that he has a passion for design. When he is not doing 3D, he is practicing traditional art. As much as he cares about the art of things, he enjoys the technical side of things too. He designs mostly Scifi hardsurface stuff, but mechs and guns specifically are probably his favorite. He has worked on Halo 5 and its DLC's designing primarily Forerunner hardsurface architecture. Before that he worked as a 3D generalist at Synect Media creating content for the Microsoft Store video walls.

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What You'll Be Expected To Do

A Look At Alex Senechal's In-Class Demonstration And What You'll Be Expected To Do.

Brief

Gather reference and construct, texture and render a 3D model for film or games.

Workflow
  • Gather reference collage.
  • Start with large forms to establish the primary shapes.
  • Break down forms and work towards final sculpt resolution.
  • Use Keyshot and Photoshop to texture and render your concept.

Ideation

Alex starts with a 2D concept based off a variety of resource images. Here he is looking for the proper Shape Language for his weapon.

Primary Forms

Then Alex took his designs into 3DS Max to establish the primary forms. This is called establishing the silhouette. Here he is using primitives such as cylinders and cubes to get the proper shape he desires for his weapon. 

Refining the Forms

Alex moves forward, refining the larger forms into smaller details. Carefully he makes sure that these forms seem practical for use in the real world.

Presentation

Alex then completes  his projects by rendering it in ZBrush, Keyshot and then painting over that in Photoshop to create his final product.

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?

Sunday at 1 PM Pacific / 4 PM Eastern

When is the first class session?

Starts October 1st at 1 PM Pacific.

What if I miss a class? Can I download it later?

Yes, everything is recorded and downloadable. 

How long do I have access to the material?

You have lifetime access to the course material

How long are the live sessions?

The live sessions are between two and three hours long.

When do you get the downloads up?

We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and private forum.

Will my work be reviewed?

Yes, your work will be reviewed in class.

Are there demonstrations or lectures?

Yes.  They will be live and recorded.  All downloads will be in your course.

More Questions?

Call us at +1 (888) 765-2999

Contact Admissions

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