EVERYTHING YOU NEED
Modeling props are one of the most important skills of any game artists.
Learn how to think about anatomy, skin, clothing and much more.
Learn the skills of one of the most dynamic jobs in the industry today.
DEEP DIVE INTO GAME ARTS
In this online program, you don't have to hunt for information anymore.
Ryan Kingslien will be your guide as you go through hours of lessons and training from over a dozen different and amazing artists.
Once the course begins you'll receive new content every few days with new assignments and new assessments to keep you making progress towards your dream career.
By the end of this course you'll understand how today's professional game artists work and have a body of work to upload to ArtStation.
Estimated time for course work: 10 hours per week
Skill Level: All Levels Welcome
Course Format: Self-Paced
Duration: Take as long as you need
Lecture Type: Video and text
Feedback: Community Access
Know how to use the same software that AAA game studios use.
Have deep dived into anatomy with hours of digital dissection using our scan library.
Have learned the difficult craft of being a Character Artist. Including how to create Hair.
Have learned how to create modular interior and exterior game environments
This course is perfect for:
Maybe you've already taken a ton of online courses but you haven't been able to improve your art.
Listening to all the instruction, rushing to make the live session and then waiting for the instructor to get to the part that matters to you just makes it so hard to really know what you actually need to do next.
The Game Artist Course is project-based so we walk you through the exact steps you need to take to create amazing work. you've been at this game long enough to know it's not magic.
It's just a matter of doing the right work, the work that really matters and not focusing on the things that don't matter.
"The difference between my work before and after taking classes at here is immense."
"One of the best career decisions i have ever made."
"By far the best educational course I have been on. University seems to teach you very little over a long period of time."
Learn the latest High Resolution modeling approach and make models that stand head and shoulders above other artists. Our curriculum, derived from Brett Briley, shows you the proper way to model your high resolution model and how to convert that to a low resolution mesh. Image by Melissa Mazacco
Now it's time to make your low resolution mesh amazing. You'll learn how to lay out UVs, how to bake your maps and then how to create realistic textures using the power of Photoshop & Substance Painter.Without a doubt, this is the most amazing foundation you'll ever get in Game Arts. Image by Melissa Mazacco
Learn the basics of creating a realistic in-game character by following lessons from Adam Skutt, Jarad Vincent, Steve Lord, & Ryan Kingslien. You'll be introduced to ZBrush & Marvelous Designer while still continuing to use your polygonal modeler.
Begin your Environment Art experience by learning how to create a modular hallway. You'll explore The Grid, how to break down a scene, how to model your Modular pieces and how to tackle ornamentation.
Now it's time to dive deeper into Character Arts by learning how to create realistic skin, realistic texturing of your clothing and even in-game hair using the latest tools like XGen. Image by Nils Ruisch
Environment Arts is one of the most dynamic areas in games right now. In this module we explore some of those changing areas. You'll learn how to create Materials in Substance Designer. How to create organic terrains and more.
Now that you've got your environment and your character ready it's time to learn how to light and rendering them. We'll introduce lighting in Marmoset and Unreal. You'll learn how to setup lights, optimize your scene and create post-fx.
Mastering the human face is one of the last thresholds for a Game Artist to cross. In this module you'll learn from hand picked lessons by Steve Lord, Adam Skutt, Marcin Klicki, Jarad Vincent and other amazing artists to go beyond just anatomy and learn how to create character and realism.
Want to create a stylized character for Blizzard? Learn how to sculpt appealing characters from the master, Mike Defeo. He'll introduce you to his maquette approach where you'll create your own character step-by-step. This module is almost 20 hours of content by itself!
We've extracted the most important lessons from Eric Michael Wilson's anatomy classes. You'll watch as he digitally dissects model and reveals the simple structures inside. You'll learn how to simplify complex areas like the forearms and difficult areas like the knees with ease.
"A thriving community of dedicated people that made art and games their living. You are not born with talent, you master it, they are ready to show you how."
" It’s more than just an online classroom, it’s a solid tight-knit community that works together towards the long run."
"An incredible resource for me as an aspiring 3D artist. The classes offered are led by some of the industries' top talent who take you step by step through the process of creating AAA quality art for games."
In today's competitive industry it helps to know the latest software and workflows. In this course you'll learn the following software:
"The greatest learning experience I have ever been through. With real world practice, with real world masters of the craft using current applications of industry standards."
"For me having enrolled in the Environment Bootcamp has been one of the best decisions i have taken as an artist. "
Isaac Rivera Gómez
"The greatest part is that I am exposing to an environment where I could get constructive feedback, guidance and surrounded by a lot of other talented artists to learn from."
DON'T DO THIS ALONE
We've pulled your lessons directly from over a dozen world-class artists who are all at the top of their craft. You are not alone when you take The Game Artist Course!
Sucker Punch Productions
Ice Age, Despicable Me
Sculptor, Co-founder of New Masters Academy
CD Projekt Red
Choose Your Enrollment Option Below:
BEGINS APRIL 2ND
BEGINS APRIL 2ND
We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:
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