Geoffrey Rosin is a 3D Tech Artist at Allegorithmic who previously produced some amazing environment assets for Dishonored 2.
I love Geoffrey’s ability to find balance. He knows that every detail matters, but is able to work within time limits and production demands. And he tells stories through his environments by striking the right balance between modeling and texturing his assets.
- Listen to the full conversation:
- Geoffrey Rosin’s
- Substance Designer
- Want to be a Texture Artist, Character Artist or an Environment Artist in the Video Game Industry?
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