Class Begins Saturday February 4th at 10 AM Pacific / 1PM Eastern
Learn the art of creating a game character for non-photoreal games. Everything from anatomy to clothing to topology and texturing is covered in this course that covers Jason's tried and true production pipeline.
If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Jason Martin's course.
Jason works as the Lead Character Artist at Id Software, makers of DOOM, where he gets paid to sculpt and paint insanely awesome creatures and characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.
It pays for you to register early. Below is a price breakdown by date. Make sure to register now. Our 30 day money back guarantee starts on the first day of class so you are covered when you register early and lock in your special pricing.
Humanoid Creature or Character. (topic of creature can be discussed, must be humanoid)
Create a hero or anti-hero worthy character from the chest up. This character should be in the realm of characterized realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and purpose.
For the first project I will go over gathering reference material, establishing a concept/plan of action and high poly modeling techniques in Zbrush Maya.
Creating a low poly mesh for next gen assets.
Creating optimized uvs
Texturing painting and material setup
The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette.
Saturday at 10AM Pacific / 1PM Eastern
Starts February 4th at 10 AM Pacific.
Yes, everything is recorded and downloadable.
You have lifetime access to the course material
The live sessions are between two and three hours long.
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.
You can talk freely during the class and also via the Facebook group and private forum.
Yes, your work will be reviewed in class.
Yes. They will be live and recorded. All downloads will be in your course at Game Art Institute.